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Destiny 2 drops skill-based matchmaking from most PvP modes
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Matchmaking is yet another element of Destiny that Bungie wasn’t properly equipped to update until the launch of The Taken King last September, according to the studio. The expansion provided Bungie with “a new system to better enable us to evaluate Guardians as combatants,” but players have continued to report issues with lag in the Crucible. Bungie said it wants to continue to take skill into account along with connection quality when matching players up.
So this week’s matchmaking update will emphasize connection quality more, but “there will still be some consideration given to matching you with worthy adversaries. This week’s Iron Banner will run from 10 a. PT today until 12 a. PT on Feb. It will feature Rift, one of the gametypes that debuted in The Taken King , for the first time.
Destiny 2: Has a Huge PVP Population, but Matchmaking Needs Modernization
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Starting this week, Destiny developer Bungie is finally implementing a player-versus-player matchmaking system that will take connection.
The big Destiny 2 news this week was the launch of Season of Arrivals and the reveal of the next expansion, Beyond Light. And the insta-kill grenade launcher , I suppose. But big things are happening in the Crucible, too. Bungie announced today that it’s removed skill-based matchmaking from all of the game’s PvP playlists except Elimination, Survival, and Survival: Freelance.
Bungie said the change was made in response to community feedback, and should shorten queue times, improve connection quality in matches, and will also “play into the strengths of Crucible being a bombastic, frenetic action game,” where the priority is having fun rather than winning at all costs. Trials of Osiris matchmaking will continue to be based on the number of wins on your Passages, Bungie said. We want the rest of the Crucible to be less of a high-stakes environment where players can have a more relaxed experience and just enjoy the Destiny multiplayer sandbox.
The Crucible matchmaking changes are already live, and Bungie said it would keep an eye on the situation and adjust if and where necessary. It also revealed that, just ahead of the launch of Season of Arrivals, it found a bug that enables players to equip all current Charged with Light armor mods on any Season of the Worthy armor pieces, without having previously acquired them. That’ll be cleared up in the next hotfix, but until that comes Bungie is going to leave it alone, so players can try out the mods for the week.
Much like the Witherhoard glitch, you should enjoy it while you can. Please deactivate your ad blocker in order to see our subscription offer. Here’s the full list of fixes coming in the 2. The Breach Resonator artifact armor mod is not granting its perk when the mod is slotted.
Destiny 2’s Matchmaking Accidentally Fixed, But Players Want the Bugged Version Back
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Will destiny 2 have matchmaking for raids
Register – Forgot Password. By creating an account, you verify that you are at least 13 years of age, and have read and agree to the Comicbook. Once Destiny 2 players are done with the single-player campaign, there is a whole world of post-story PvP content to enjoy.
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Destiny 2 drops skill-based matchmaking in Crucible
Bungie wants to make it easier to join and play with other people in Destiny 2. Previously, clans were a complicated affair, making you log on to Bungie. During a live event today, Bungie revealed that a revamped Clan and matchmaking system will exist in the game itself.
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Your thoughts on the new matchmaking for comp?
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Destiny is getting connection-focused matchmaking this week (update)
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Bungie is doing away with skill-based matchmaking for most Crucible modes as it apparently made the experience less enjoyable. Some of the cited reasons are longer queue times and potential lag. The new matchmaking is supposed to be connection-based so we should technically have fewer lag glitches where we keep shooting a Guardian and nothing happens. Similarly, this should help with hit registration but it remains to be seen how the system will work in reality.
For example, the TWAB mentioned that queue times should be lower now but we didn’t experience a noticeable difference so far. The matchmaking change has been applied to all playlist except for Elimination, Survival and Survival: Freelance. These modes will continue with skill-based matchmaking due to the players fighting for Glory as opposed to Valor resets.
Similarly, Trials of Osiris will continue to use card-based matchmaking so you rewards will not merely depend on whether you will be queued up with strong players who have connection similar to yours. According to the TWAB , Bungie are aiming to make Crucible more appealing to casual players as it is now supposed to be a mode “where the outcome of the match isn’t as important as enjoying the experience”. Additionally, they are looking to “play into the strengths of Crucible being a bombastic, frenetic action game”.
That description might fit Rumble well but considering Control has more depth built into the objectives, it’s hard to imagine someone is going in for “frenetic action” instead of an objective-based mode.
‘Destiny 2’ plays matchmaker so you aren’t stuck with weirdos
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Destiny 2 players that have grown frustrated by the implementation of skill-based matchmaking can finally breathe easy. Bungie has removed the system from almost all Crucible playlists. Skill-based matchmaking will remain in the two main competitive playlists: Survival and Survival: Freelance. As well, the Elimination Destiny 2 Crucible playlist will keep its skill-based matchmaking system. All other Destiny 2 Crucible playlists, however, have had skill-based matchmaking system removed in a server-side change made by Bungie.
This includes the basic playlists and will also presumably include Iron Banner when it returns for Season Skill-based matchmaking has been a contentious feature for numerous multiplayer games, but especially in Destiny. The goal of the system is to keep players challenged, but it also has a ton of flaws. Chief among them is the way SBMM affects fireteam members who may not be as skilled as their other teammates.
Someone with a high SBMM rating oftentimes referred to as MMR would end up forcing their teammates to play opponents that were much better than them. Another key flaw in SBMM is the way it impacts connection. In a game like Destiny 2 where there are no dedicated servers , SBMM can oftentimes match players against opponents anywhere in the world. As a result, the connections and the experience suffer from a ton of lag.